However, your code will be cleaner and easier to maintain if you use the version-less Makes legacy data-type names equivalent to the new version-less data-type names. The June 2010 DirectX SDK removes versioning from several Direct3D data types that cross runtime versions. Version-less Naming of Cross-Runtime Data Types Modifications to the C++ declarations for XMFLOAT2A/3A/4A/4X3A/4X4A toīetter support these types in C++ templates.Use of Visual Studio style SAL annotations.Unified handling of floating-point specials between the Windows SSE2 and no-intrinsics implementations. Addition of XMVectorDivide to optimize SSE2 vector division operations.The June 2010 release updates XNAMath to version 2.03, which includes the following changes: The Summary pane has a new Direct3D Information section, that shows details about whatĭirect3D capabilities are present on the computer.In the Shader Debugger, it is possible to copy register and variable data to the clipboard.Immediately, rather than the first time they are read. In the Shader Debugger, there is a new toolbar button that enables the display of all constant registers/variables.
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